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    **The Nexus and the Continent of Malta** The continent of Malta exists upon a ringworld, known as The Nexus. As its name implies, The Nexus is a gathering of people; a link between individuals; a coming together of all things at one time and in one …

  • Main Page

    **The Making of the Ringworld** [[Ringworld - Founding of the Nexus| _The Founding of the Nexus_]] by The Malachi [[Ringworld - Story of Creation | _The Story of Creation_]] by Hamril [[Ringworld - Time on the Ringworld | Time on the Ringworld]] ** …

  • Character Creation

    **Races** Characters can be dwarven, elven, goblyn, gnome, halfling, half-elf or human. All sub-races are available. Races have the following adjustments: Dwarf: +1 Con, -1 Int Elf, Noble: +1 Int, -1 Con Elf, Bright: +1 Dex, -1 Con Elf, Dark: …

  • Spell Casters

    **Magic System Overview** On the Nexus, we use an alternative magic system based on the mana point system published in Spells & Magic for Advanced Dungeons & Dragons, 2nd Edition. With this system, every caster gains Mana Points as they level, and …

  • Overview of the Immortals

    Immortals are divided into four main groups. The first is not a group at all. It is [[Deyus, the One True God | Deyus, the One True God]]. She is singularly unique. The second group is the Ealintaine. These are commonly referred to as gods, although …

  • Deyus, the One True God

    Deyus, the One True God created the immortal beings, known as the Ealintaine long before the Nexus existed. Very few people on the Nexus worship Deyus because she does not grant powers like the other immortals. [[Main Page | Back to the Main Page]]

  • The Ealintaine

    The Ealintaine are mystically powerful beings who discovered many years ago that when mortals worship them, they grow in power. They have granted powers to those disciples whom pray to the gods, the Ealintaine, and bring the gods' names to new …

  • Ahnkil, the Shapeshifter

    **Mythos** Ahnkil, the Shapeshifter, was at one time a very weak deity in Midian. However, through deceit and deception, he has gained much power and prestige. His power lies in the fact that he often deceives his victims by transforming into another …

  • Archeabus, the Bringer of Death

    **Mythos** Archeabus is the brother of [[Calwein, the Eagle | Calwein]], King of [[The Ealintaine | The Ealintaine]] and Lord of Talmor. Archeabus led the revolt against their father, Talanqua, the first King, and upon the Field of Tears outside of …

  • Calwein, the Eagle

    **Mythos** Calwein is the first born son of Talanqua and the King of [[The Ealintaine | The Ealintaine.]] He is the most powerful god in Talmor, and, as such, receives homage from all of The Ealintaine. In the ethereal relm the will of Calwein is …

  • Cambris, the Gatekeeper of Time

    **Mythos** Cambris is probably the most intelligent Ealintaine, het, at the same time, he is one of the most cunning. Cambris is known as the Gatekeeper of Time because of his mastery of the Harmonic Wave and the infinite strands of reality that …

  • Cosmos, the Revered

    **Mythos** Cosmos is also known as "The Revered" for her essential role in the balance between the Physical Realm and the Ethereal Realm. Her power to control the flow of energy between ether and the Nexus has allowed her power to remain a force in …

  • Daze, the Contented

    **Mythos** Daze has always been and probably will always remain a minor political player in the hierarchy of Talmor. His even temper and calm demeanor has led to his naming as "The Contented." Anyone in Daze's presence has a feeling of peacefulness …

  • Freel, the Beautiful

    **Mythos** Freel is one of the youngest Ealintaine. Her ability to gain influence and pwer among the Ealintaine is enhanced by the allure of her beauty. Freel is very cunning and devious. She will use any means in her power to continue to grow her …

  • Gaelrawn, the Destroyer

    **Mythos** Gaelrawn, the son of Archeabus, is known as "The Destroyer" amongst the mortals of the Nexus. He is very violent and war-like. His power has continually increased over the last four hundred years as he has targeted the worshippers of the …

  • Halcyon, the Life Giver

    **Mythos** Although Halcyon is one of the most powerful gods in the Ethereal Realm, she is well received by all the Ealintaine. Her special ability to heal the wounds of physical matter and to restore life to the universe is unrivaled by any of the …

  • Halloran, the WIse

    **Mythos** Halloran is on the most ancient of the Ealintaine. She is very peaceful, and those who seek her counsel or blessing find serenity while in her presence. This ability to instill tranquility and harmony into the minds of both immortals and …

  • Jolnar, the Three Eyed Warrior

    **Mythos** Jolnar is one of the most feared Ealintaine in the entire Ethereal realm. Because of his violent temperament, he resides in the city of Midian. However, he is more closely aligned with the inhabitants of Talmor. Jolnar is known as the " …

  • Lorethan, the Hunter

    **Mythos** Lorethan is eldest of the offspring of Halloran, the Wise. Lorethan is a vigilant warrior who delights in the hunt more than the kill. During the wars between the Ealintaine, Lorethan destroyed entier armies by hunting down the warriors …

  • Manx

    **Mythos** [[The Disembodied Eye of Manx | The Disembodied Eye of Manx]] **Alignment:** **Requirements:** Minimum Xxx of 15 **Powers Granted** **Spheres of Influence**

  • Mere, the Siren

    **Mythos** **Alignment:** **Requirements:** Minimum Xxx of 15 **Powers Granted** **Spheres of Influence** All, Animal (aquatic only), Divination, Elemental (Water), Healing, Protection, Weather

  • Niomachus, the Just

    **Mythos** Niomachus is one of the most powerful Ealintaine in Talmor. He is a valian warrior who rivals the skill and deadliness of Jolnar and Archeabus. Niomachus has a following of warriors known as the Order of the Knights of Niomachus. These …

  • Reverie, the Dreamer

    **Mythos** **Alignment:** **Requirements:** Minimum Xxx of 15 **Powers Granted** **Spheres of Influence** All, Astral, Charm, Divination, Elemental (Air), Healing, Protection,

  • Volrath, the Contagious

    **Mythos** Although he is still a powerful [[The Ealintaine | Ealintaine]], Volrath has slowly been losing influence among the mortals of the Nexus. His once vast network of basilicas has been destroyed and his massive armies disbanded. During the …

  • Demons

    [[Asmoday | Asmoday]] [[Asteroth | Asteroth]] [[Belial | Belial]] [[Marchosias | Marchosias]]

  • Marchosias

    During his lifetime, Marchosias was a human warrior. He is now the Overlord to [[Manx | Manx]]. He hunts the Malachi to take the Elven Gem Key to open the portal to Midian. At other times, Marchosias has served other magical summoners.

  • Spirits

    Apparitions [[Demons | Demons]] Ghosts Grim Reapers Haunts Phantoms Poltergeists Specters [[Main Page | Back to the Main Page]]

  • Dragons

    Ambrosia Mithal Nightshade Rghorham Thaxin [[Main Page | Back to the Main Page]]

  • Undead

    Gargoyles Ghouls Mummies Vampires Wights Zombies [[Main Page | Back to the Main Page]]

  • Astral Heritage

    A character with an Astral Heritage is able to manipulate time and space. He has the following powers: **1st** The character has a 5% chance to distrupt the space and time every time he makes a successful melee attack. If successful, he causes 1d4 …

  • Wizards

    **Wizard Cantrips** A character with a level of wizard can cast prestidigitation, detect magic and read magic by expending 1 Minor Mana Point. Prestidigitation is a cantrip causing a minor spell effect of anything the player can imagine. The effect …

  • Priests

    **Priest Orisons** A character with a bonus level of a priest class can cast stabilize, detect undead and guidance by expending 1 Mana Point. Stabilize will instantly stop all bleeding damage and prevent a character from dying if he is below zero hit …

  • Druid

    **Druid Known Spells** Druids can cast spells from the following spheres: All, Animal, Elemental, Healing, Nature, Plant, Sun and Weather. Druids can choose to only have access to a single Elemental sphere of their choice in which case that elemental …

  • Paladin

    **Paladin Known Spells** Paladins have major access to combat, divination, healing and protection. In addition, they have minor access to any other spheres in which his deity grants access.

  • Ranger

    **Ranger Known Spells** Rangers have minor access to animal, elemental (any one), healing and plant.

  • Bard

    **Specialty Schools** A Bard may choose to specialize in a particular school of arcane magic. **Bard Known Spells** A character with a level in bard knows a 1st level spell of his choice plus a 1st level spell from his specialty school. When a bard …

  • Criticals

    **Critical Hits** A Critical Hit occurs when a player rolls a "natural 20" on a melee or ranged attack roll. **Critical Strikes** A Critical Strike occurs when a player rolls a "natural 1" on a saving throw versus a spell. **Critical Miss** A …

  • Campaign

    **The Chronicles of Malta** The year is 1097 EC. The continent of Malta has been devastated by a meteor shower that punched holes through the inner and outer plates of the ringworld. The party has been assembled by Ghrezdd, the First Hazard of …

  • Mortals - The Mortal Races

    [[Mortals - Elves | **Elves**]] [[Mortals - Netherlings | **Netherlings - Dwarves & Gnomes**]] [[Mortals - Goblyns | **Goblyns**]] [[Mortals - Halflings | **Halflings**]] [[Mortals - Half-Elves | **Half-Elves**]] [[Mortals - …

  • Mortals - Elves

    **Overview** Before the great sleep, the Elves perceived the harmonic wave in its entirety. Thus they had a complete view of the future as well as the ramifications of any possible action. **Physiology** Elves stand between five and six feet in …

  • Mortals - Noble Elves

    Those elves who kept the sight became known as the Noble Elves, seeing themselves as leaders of the other lesser elven species. [[Mortals - Elves | Back to the Elves]]

  • Mortals - Goblyns

    _Goblyns are segmented into three races, which have evolved from a single lineage. It is written: the first Goblyn, Ankus, was created by the gods to be a master of armies. To his three offspring he assigned the task of ruling the lands he conquered. …

  • Mortals - Dark Elves

    Dark Elves are those who have been granted the sight of their death. They see nothing of the harmonic wave only the time and circumstances of their death. [[Mortals - Elves | Back to the Elves]]

  • Mortals - Netherlings

    Both Dwarves and Gnomes originate from the same species. They are similar in appearance standing between three to four feet in height. They inhabit only mountainous regions and dislike light. [[Mortals - Dwarves | **Dwarves**]] [[Mortals - Gnomes …

  • Mortals - Gnomes

    Gnomes physically resemble their brethren, the Dwarves, although in general they are smaller and less atheletic. [[Mortals - Netherlings | Back to the Netherlings]]

  • Mortals - Dwarves

    Dwarves are a proud race. They wear bright, exaggerated colors and tend to the extreme. [[Mortals - Netherlings | Back to The Netherlings]]

  • Mortals - Humans

    **Overview** The Human species comes from an eclectic background spread across many continents. The different Human cultures developed and thrived on independence, adaptability and resilience. Humans have adapted to all regions of the continent of …

  • Mortals - Alerons

    **Overview** Alerons have a golden, tan skin and long, dark hair. **Ixthian Empire** [[Mortals - Humans | Back to Humans]]

  • Realms - Free Cities

    **Free Cities** Crossroads Delta City Drake Caster East Port Icon Ivy Island Kairham New Meridian Old Meridian Pyrae Solace Traenor Tyre

  • Ethereal Realm - Advanced Theories

    **_Advanced Theories of Ethereal Realities_** by [[:ghrezdd | Ghrezdd]] Ghrezdd has been the First Hazard of Tyre from 578 EC up to the present. Amongst his published texts, _Advanced Theories of Ethereal Realities_, published circa 784 EC, is …

  • Ethereal Realm - Tomes of Magic

    **_The Tomes of Magic_** by Zylstra Zylstra, the First Hazard of Avenell, attributes the following passage to Alaquendai, one of the Foundation Magi. It was presumably translated from a series of papyrus scrolls written in the ancient tongue and found …

  • Ringworld - Founding of the Nexus

    **_Chronicles of the Malachi_** This excerpt is from the _Chronicles of the Malachi_ book number 27 as translated by Malachi the Destroyer in 1072 EC. _Deyus came before the beginning. Yet, in the beginning, there was nothing; all was a void, and …

  • History - A Brief History of Malta

    *_A Brief History of Malta_* by Treforth, published 934 EC. _...Because of the vast impact of religion upon Nexus, nearly every culture is directly tied to one, specific deity. As the deity increases in power, so does the culture. Likewise, as the …

  • Ringworld - Story of Creation

    **_The Story of Creation_ ** This excerpt is from _The Story of Creation_ as told by Hamril, the Keeper of History for the Malision house of Noble Elves, to Lord Damericus Hebron, living Avatar to Cambris and ruler of the Horiconian Empire. The story …

  • Ringworld - Time on the Ringworld

    **Time** While the immortals of the Etheral Realm exist in all times simultaneously, time for mortals is broken into segments known as Thumbs. A thumb is roughly equivalent to one hour. A thumb is a measure of the distance between the receding …

  • Ethereal Realm - Mysteries of the Ether

    "The Mysteries of the Ether" was written by Alec Harr. This passage is an excerpt from _The Mysteries of the Ether._ Alec Harr claimed this passage to be the words of [[:telemetry-telemar | Telemar]], on of the four Foundation Magi, as Alec allegedly …

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